As promised here comes T-Engine4 and ToME4 beta6 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/
OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them.
This release is mostly beta5 without the bugs, plus a few other nice display things to make your wait worth it
Changelog:
- Fixes random crashes and load errors
- Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, …
- Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish
- Fix shaders to always use floats
- Fix dual shot to only use 2 arrows
- Random tree layout will try to place lower trees on top
- Fixed FOV update when running
- Don’t allow jumpgate to work between levels
- Fix lots of monsters that did not deal damage
- Download without music (for slow connections) are available
Have fun !






