As promised here comes T-Engine4 and ToME4 beta6 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them.

This release is mostly beta5 without the bugs, plus a few other nice display things to make your wait worth it :)

Changelog:

  • Fixes random crashes and load errors
  • Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, …
  • Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish
  • Fix shaders to always use floats
  • Fix dual shot to only use 2 arrows
  • Random tree layout will try to place lower trees on top
  • Fixed FOV update when running
  • Don’t allow jumpgate to work between levels
  • Fix lots of monsters that did not deal damage
  • Download without music (for slow connections) are available

Have fun !